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{{Infobox CVG| title = Wolfenstein 3D|image = game cover|developer = id Software, id Software, Inc., Stalker Entertainment, [Interplay Entertainment, BAM! Entertainment, Inc., Atari Corporation, MacPlay, Imagineer Co., Ltd., [Tom Hall|released = [May 5, 1992 (DOS)July 21, 1993, 1994 1995 (Source code), 1998, 2002|modes = [Single player: M
[Office of Film and Literature Classification (Australia)
: M
Office of Film and Literature Classification (Australia): MA15+ (re-rating)|platforms = MS-DOS, Apple Macintosh, Apple IIGS, Acorn Archimedes, Super Nintendo Entertainment System, Atari Jaguar, Game Boy Advance, 3DO Interactive Multiplayer, Xbox
Four 3½" [floppy disks
CD-ROM|requirements = 80286 class Central processing unit, 640 kB RAM, [computer mouse, joystick, or game controller.-->Wolfenstein 3D (originally Wolfenstein 3-D, commonly abbreviated to Wolf 3D) is a video game that is generally regarded as having popularized the first person shooter genre on the IBM PC compatible. It was created by id Software and published by Apogee Software. Released on May 5 1992 for MS-DOS, the game was inspired by the 1980s Muse Software computer games Castle Wolfenstein and Beyond Castle Wolfenstein. It has been ported to a wide variety of systems, including 3DO Interactive Multiplayer, Super Nintendo Entertainment System, Game Boy Advance, Acorn Archimedes, Atari Jaguar, and the Apple IIGS.

Overview In Wolfenstein 3D, the player is an American soldier named BJ Blazkowicz attempting to escape from the eponymous Nazism stronghold; there are many armed guards, as well as attack dogs. The building has a number of hidden rooms containing various treasures, food supplies, and first aid kit, as well as three different guns and ammunition.

Wolfenstein 3D was released as shareware, which allowed it to be copied widely. The shareware release contains one episode, consisting of 10 missions (level (computer and video games)). The commercial release consists of three episodes including the shareware episode, and a expansion pack called "The Nocturnal Missions". Like the shareware episode, each commercial episode contains 10 levels, bringing the game to a total of 60 missions.

The episodes are:

1. "Escape from Wolfenstein" (shareware episode) 2. "Operation: Eisenfaust" 3. "Die, Führer, Die" 4. "A Dark Secret" 5. "Trail of the Madman" 6. "Confrontation"

The game was originally released on the PC and then ported to Apple Macintosh computers, Apple IIGS, Acorn Archimedes, Super Nintendo Entertainment System, Atari Jaguar, Game Boy Advance, and 3DO Interactive Multiplayer. The source code of the game was published by id Software on July 21 1995 under a non-profit Software license, starting the long tradition at id Software of open source the entire source code to an old game. Some unofficial and unstable ports to different platforms like Linux and add-ons have been developed.

Storyline

The first three episodes of the game focus on the character of William "B.J." Blazkowicz's attempts to escape from Castle Wolfenstein and overthrow the Nazi regime.

B.J., an Allied spy, had been captured while trying to find the plans for Operation Eisenfaust, and was imprisoned in Castle Wolfenstein. Initially armed only with a knife and a pistol (obtained by overpowering the guard in his cell), B.J.'s initial goal is merely to escape the castle prison. Taking on SS guards, stealing their machine guns and ultimately acquiring a chain gun, he eventually finds himself face to face with the Episode One boss, the ultimate prison guard Hans Grosse.

Having defeated Grosse and escaped the castle, B.J. moves on to Operation: Eisenfaust. B.J. finds out that the operation is real, and that the Nazis are creating a mutant army of undead zombies in Castle Hollehammer. When the episode begins, B.J. has just entered the castle; the walls are covered in mulch, and the first enemies found are mutants with third arms grafted into their chests holding pistols. The episode boss is the scientist Dr Schabbs, the creator of the zombies. His defeat signals the end of this biological war.

Die, Führer, Die! is, chronologically, the final episode. Fighting through Nazi soldiers, and attacking the bunker under the Reichstag (building), the major centerpiece of the game is reached in the final mission, where the boss is none other than Adolf Hitler himself (equipped with a robotic suit).

The Nocturnal Missions form a prequel storyline, focusing on the Germans' plans for chemical warfare (Giftkrieg). A Dark Secret deals with the initial pursuit of the scientist responsible for the development of the weaponry; B.J.'s task is to enter the weapons research facility and hunt down Dr. Otto Giftmacher (Poison Maker).

Trail of the Madman is a rather ornate episode taking place in clean and stylish Castle Erlangen. Ostensibly, the episode's goal is to find the maps and plans of the chemical war, guarded by Gretel Grosse (Hans' sister). Hitler's image appears throughout this episode, as posters and wall mosaics, symbolising his imminent rise to power. All levels are designed with fashion, much decoration, and opulence.

The story comes to a close in Confrontation, set in Castle Offenbach am Main; a summation of everything that has gone before, including the mutants (in the secret level only), Hans Grosse (in the secret level only), and the overall "feel". The final battle is fought between B.J. and the leader of this war, General Fettgesicht (Fat Face).

Gameplay The following section describes aspects of the original MS-DOS versions. The various ports often implemented changes.

Each episode features ten levels (or "missions") which have to be finished sequentially. Only nine levels need to be completed; hidden in one of the first eight missions was an entrance to the tenth, secret level. The secret level of the third episode was notable in that it recreated one of the original Pac-Man levels, complete with ghosts, seen by the player from Pac-Man's perspective. Wolfenstein 3D was the first game to use the ExMx map/level identity.

Each episode has a different Boss (video game) who has to be killed in the final mission in order to complete the episode. Unlike normal enemies, boss enemies are drawn from one angle instead of eight, so the player can't sneak up on them or take them by surprise. Bosses are also deaf, and won't notice the player, or become active until they see the player. When most bosses are killed, a replay (called a "deathcam") of the bosses' death is shown; the episode then ends. In the version released for the Apple Macintosh, all the bosses, except the final boss, Adolf Hitler, drop a gold key which opens a door to the end of the level. Hitler was proclaimed the 15th greatest boss (video games) in history by The Phoenix (newspaper).

Despite the presence of Hitler as an episode boss, the game bears no resemblance to any actual Nazi plans or structures. Indeed, many of the level designs are highly fanciful; at least three levels heavily feature swastika-shaped room layouts and maps, going as far as having one level built entirely of a tessellation of them.

Technical implementation

To render the walls in pseudo-3D computer graphics, the game used ray casting, a special case of ray tracing. This technique sent out one ray for each column of pixels, checked if it intersected a wall, and drew texture mapping on the screen accordingly, creating a one dimensional depth buffer against which to clip the scaled sprite (computer graphics) that represented enemies, powerups, and props.

Before Wolfenstein 3D, the technology had already been used by id Software in 1991 to create Hovertank 3D and Catacomb 3D for Softdisk, albeit using only Enhanced Graphics Adapter 16-color graphics (which the game was designed to use, early in development). Other games using the Wolfenstein 3D game engine or derivatives of it were also produced, including, Blake Stone, Corridor 7, Operation Body Count, Super Noah's Ark 3D, Rise of the Triad, Shadowcaster, and Hellraiser.

According to id Software programmer John Carmack, the game's engine was inspired by a technology demo of Looking Glass Studios/Origin Systems first-person computer role-playing game, Ultima Underworld: The Stygian Abyss from 1991. Carmack claimed he could make a faster renderer. In this he was successful. The Wolfenstein engine lacks many features present in the Underworld engine, such as height changes, sloped floors and lighting, but it runs well on relatively weak hardware.

"Holo-walls" are walls created by mapmakers using a glitch in the PC version's engine. They are walls that the player can walk through, and are used in some Mod (computer gaming)#Total conversion to simulate windows that players can climb through, and hedges that players can walk through. One way of creating holo-walls is to place a dead guard in a wall.

Reception Controversy shows the level is made almost entirely of swastikas

Due to its use of Nazi symbols such as the Swastika and the anthem of the Nazi Party, Horst-Wessel-Lied, as theme music, the PC version of the game was confiscated in Germany in 1994, following a verdict by the Amtsgericht München on January 25, 1994 (Az. 2 Gs 167/94); the use of these symbols is a federal offense in Germany unless certain circumstances apply (see articles 86 StGB and 86a StGB (in German)). Similarly, the Atari Jaguar version was confiscated following a verdict by the Amtsgericht Berlin Tiergarten on December 7, 1994 (Az. 351 Gs 5509/94).

Due to concerns from Nintendo, the SNES version was modified to not include any swastikas or Nazi references; furthermore, blood was replaced with sweat to make the game seem less violent, and the attack dogs in the game were replaced by giant mutant rats. The dogs were removed due to complaints from animal-rights activists that it was immoral to have a game in which the player is required to kill dogs. Employees of id Software are quoted in The Official DOOM Player Guide about the reaction to Wolfenstein, claiming it to be ironic that it was morally acceptable to shoot human beings and rats, but not dogs. Three new weapons were added as well. The Super NES version was not as successful as the PC version. Many reviewers and Wolfenstein enthusiasts believed that the censorship of elements regarding Adolf Hitler and Nazis made the title incomplete and almost an entirely different game.

Aborted contest attempts Level 2-8 features a giant hidden "pushwall" maze consisting of 181 nearly identical 2x2 rooms. Depending on the path taken through the maze, the player is eventually led to treasure, an extra life, or a surprise encounter with Hans Grosse. One and only one correct path leads to a room containing a sign saying "Call Apogee Say Aardwolf." (In some versions there is also an extra life in this room.) This was to have been part of a contest, where the first person to find the sign and carry out its instructions would have won a prize. The actual prize was never decided upon.

However, because the first level editors and cheat programs for the game were released within days of the full version of Wolfenstein 3D, many players were able to find the sign with minimal effort, and so the contest was abandoned before it was ever officially announced. One of the discussed prize options was to be registered copies of all Apogee games for life, but the contest was scrapped before any executive decisions had been made. The maze and the sign were left in the game; a text file included with the registered version distributed by Apogee explained the story behind the "Aardwolf" sign and asked gamers not to call in and say it (many did anyway). A 1997 commercial re-release by Activision, however, removed the sign and replaced it with graphics depicting a pile of bones, evidently to remove any reference to Apogee.

After completing an episode, the player is given a three-letter code in addition to a total score and time. This was part of a high-score contest that was abandoned for similar reasons to the "Aardwolf" one; the code would have been used to verify that a player got that score legitimately, without use of cheat codes.

Ports Official version

The game was ported to the Super Nintendo Entertainment System, Atari Jaguar, Mac OS, 3DO, Apple IIGS, Acorn Archimedes, and GBA. Many of the ports had different sounds, graphics, and levels. Some didn't even use the DOS version's episode format.

Some of the ports were derived from other ports and not from the original game. Both the Atari Jaguar and the Mac versions were based on the code of the Super NES port. However, both were developed independently of one another; the Jaguar port by id Software under the cooperation of Atari and the Mac port by MacPlay (The 3DO port was also developed by this team, making it mostly identical to the Mac version). The Apple IIGS port was in turn based on the Mac port.

The Super NES version of the game is notable for being heavily censored and edited, due to the Nintendo of America's censorship policy at the time. Due to this, most of the blood in the game was replaced with sweat (save for B.J.'s face becoming progressively bloodier as health dropped), and Nazi references were removed. Adolf Hitler, who was a character in the game, had his moustache removed and was renamed "Staatmeister" as well.

In several of the ports (specifically, the Atari Jaguar, Mac, and 3DO versions) the game's Sprite (computer graphics) and textures are redrawn as 128x128 pixel sprites, rather than 64x64 pixel sprites, allowing more detail in the game's characters and objects. However, they are drawn from one angle, like the bosses, eliminating the stealth element of the game.

In the Atari Jaguar port, the status bar was removed, with only displays for health, the head of BJ, ammo, and keys. Since there was no score, the treasure added to the player's health. There was also a flamethrower, and the rocket launcher, and along with the pistol and chaingun were based on graphics from Doom (video game).

The Mac port and all derivative versions are the only ones to use authentic German voices and speech, recorded by native Germans. The other versions contain broken German phrases, with incorrect article and adjective usages, mostly stemming from the misunderstanding of the gender of the nouns.

Unlike the other ports, the Game Boy Advance port closely resembled the PC version of the game. Differences to the PC version included the removal of music and a change in the save system: the player has to complete a floor before they can save, but they can have up to 4 save games on one cartridge. It also used strong mipmapping which made objects and walls in the distance very pixellated.

Unofficial The game's popularity and historical significance has driven a large number of unofficial ports to platforms on which commercial releases were not considered, including the Amiga, Atari ST,{{cite web] 2005, [Nintendo DS, Sony PlayStation Portable, Palm OS, GP2X, Symbian, and FreeBSD.

Sequels Wolfenstein 3D was followed by several related games:



Also, a new Castle Wolfenstein game has been announced for Microsoft Windows, Xbox 360 and Playstation 3. Possibly Return to Castle Wolfenstein 2. It is currently under development by Raven Software (who also created the latest in id Software's 'Quake' series.) It is scheduled to be released some time in 2008.{{cite web|url=http://games.teamxbox.com/xbox-360/1328/Castle-Wolfenstein/|title=TeamXbox-->

Legacy Wolfenstein 3D is generally credited as being responsible for the first-person shooter craze that continues to this day. There were surprisingly few clones until Doom (video game)'s release in 1993, the most notable being ''[Rise of the Triad'' in 1994 and ''[Duke Nukem 3D'' in 1996. Most of these games were distributed via the same shareware strategy as the original. The game's success ensured that id Software quickly became a high profile Computer game developer. id's development efforts were closely watched by fans of the game, and when it released its next first-person shooter, ''Doom'', it was guaranteed a receptive audience. Rather than rely on the technology that made ''Wolfenstein'' a hit, however, ''Doom'' introduced several technological leaps over ''Wolfenstein 3D''. ''[Doom (video game)'''s technology outdid that of Wolfenstein 3D by providing different levels of height (while Wolfenstein 3D didn't have any stairs or platforms at all), a lighting system (Wolfenstein 3D only had full brightness), multiple levels of detail and characters with more detail and animation than those in its predecessor; it also added a new multiplayer mode: Deathmatch, which grew in popularity as online gaming became widespread.

Recently, a Wolfenstein 3D total conversion requiring the [ZDoom engine, but not an installation of Doom (video game), was released. This modification aims to replicate the behavior and look of the original as close as possible using the features of ZDoom. Note that the latest version on the home page requires the latest ZDoom SVN version to run.

Influences and connections Cultural :TO: BIG BAD WOLF :DE: LITTLE RED RIDING HOOD :ELIMINATE HITLER :IMPERATIVE: COMPLETE MISSION WITHIN 24 HOURS :OUT "DE," in this context, is telegraphy shorthand for "From." This music is played in levels 3-1 and 6-1.

Wolfenstein in other games

Miscellaneous

See also

References External links

Ports and remakes

{{Infobox CVG| title = Wolfenstein 3D|image = game cover|developer = id Software, id Software, Inc., Stalker Entertainment, [Interplay Entertainment, BAM! Entertainment, Inc., Atari Corporation, MacPlay, Imagineer Co., Ltd., [Tom Hall|released = [May 5, 1992 (DOS)July 21, 1993, 1994 1995 (Source code), 1998, 2002|modes = [Single player: M
[Office of Film and Literature Classification (Australia): M
Office of Film and Literature Classification (Australia): MA15+ (re-rating)|platforms = MS-DOS, Apple Macintosh, Apple IIGS, Acorn Archimedes, Super Nintendo Entertainment System, Atari Jaguar, Game Boy Advance, 3DO Interactive Multiplayer, Xbox
Four 3½" [floppy disks

CD-ROM|requirements = 80286 class Central processing unit, 640 kB RAM, [computer mouse, joystick, or game controller.-->Wolfenstein 3D (originally Wolfenstein 3-D, commonly abbreviated to Wolf 3D) is a video game that is generally regarded as having popularized the first person shooter genre on the IBM PC compatible. It was created by id Software and published by Apogee Software. Released on May 5 1992 for MS-DOS, the game was inspired by the 1980s Muse Software computer games Castle Wolfenstein and Beyond Castle Wolfenstein. It has been ported to a wide variety of systems, including 3DO Interactive Multiplayer, Super Nintendo Entertainment System, Game Boy Advance, Acorn Archimedes, Atari Jaguar, and the Apple IIGS.

Overview In Wolfenstein 3D, the player is an American soldier named BJ Blazkowicz attempting to escape from the eponymous Nazism stronghold; there are many armed guards, as well as attack dogs. The building has a number of hidden rooms containing various treasures, food supplies, and first aid kit, as well as three different guns and ammunition.

Wolfenstein 3D was released as shareware, which allowed it to be copied widely. The shareware release contains one episode, consisting of 10 missions (level (computer and video games)). The commercial release consists of three episodes including the shareware episode, and a expansion pack called "The Nocturnal Missions". Like the shareware episode, each commercial episode contains 10 levels, bringing the game to a total of 60 missions.

The episodes are:

1. "Escape from Wolfenstein" (shareware episode) 2. "Operation: Eisenfaust" 3. "Die, Führer, Die" 4. "A Dark Secret" 5. "Trail of the Madman" 6. "Confrontation"

The game was originally released on the PC and then ported to Apple Macintosh computers, Apple IIGS, Acorn Archimedes, Super Nintendo Entertainment System, Atari Jaguar, Game Boy Advance, and 3DO Interactive Multiplayer. The source code of the game was published by id Software on July 21 1995 under a non-profit Software license, starting the long tradition at id Software of open source the entire source code to an old game. Some unofficial and unstable ports to different platforms like Linux and add-ons have been developed.

Storyline

The first three episodes of the game focus on the character of William "B.J." Blazkowicz's attempts to escape from Castle Wolfenstein and overthrow the Nazi regime.

B.J., an Allied spy, had been captured while trying to find the plans for Operation Eisenfaust, and was imprisoned in Castle Wolfenstein. Initially armed only with a knife and a pistol (obtained by overpowering the guard in his cell), B.J.'s initial goal is merely to escape the castle prison. Taking on SS guards, stealing their machine guns and ultimately acquiring a chain gun, he eventually finds himself face to face with the Episode One boss, the ultimate prison guard Hans Grosse.

Having defeated Grosse and escaped the castle, B.J. moves on to Operation: Eisenfaust. B.J. finds out that the operation is real, and that the Nazis are creating a mutant army of undead zombies in Castle Hollehammer. When the episode begins, B.J. has just entered the castle; the walls are covered in mulch, and the first enemies found are mutants with third arms grafted into their chests holding pistols. The episode boss is the scientist Dr Schabbs, the creator of the zombies. His defeat signals the end of this biological war.

Die, Führer, Die! is, chronologically, the final episode. Fighting through Nazi soldiers, and attacking the bunker under the Reichstag (building), the major centerpiece of the game is reached in the final mission, where the boss is none other than Adolf Hitler himself (equipped with a robotic suit).

The Nocturnal Missions form a prequel storyline, focusing on the Germans' plans for chemical warfare (Giftkrieg). A Dark Secret deals with the initial pursuit of the scientist responsible for the development of the weaponry; B.J.'s task is to enter the weapons research facility and hunt down Dr. Otto Giftmacher (Poison Maker).

Trail of the Madman is a rather ornate episode taking place in clean and stylish Castle Erlangen. Ostensibly, the episode's goal is to find the maps and plans of the chemical war, guarded by Gretel Grosse (Hans' sister). Hitler's image appears throughout this episode, as posters and wall mosaics, symbolising his imminent rise to power. All levels are designed with fashion, much decoration, and opulence.

The story comes to a close in Confrontation, set in Castle Offenbach am Main; a summation of everything that has gone before, including the mutants (in the secret level only), Hans Grosse (in the secret level only), and the overall "feel". The final battle is fought between B.J. and the leader of this war, General Fettgesicht (Fat Face).

Gameplay The following section describes aspects of the original MS-DOS versions. The various ports often implemented changes.

Each episode features ten levels (or "missions") which have to be finished sequentially. Only nine levels need to be completed; hidden in one of the first eight missions was an entrance to the tenth, secret level. The secret level of the third episode was notable in that it recreated one of the original Pac-Man levels, complete with ghosts, seen by the player from Pac-Man's perspective. Wolfenstein 3D was the first game to use the ExMx map/level identity.

Each episode has a different Boss (video game) who has to be killed in the final mission in order to complete the episode. Unlike normal enemies, boss enemies are drawn from one angle instead of eight, so the player can't sneak up on them or take them by surprise. Bosses are also deaf, and won't notice the player, or become active until they see the player. When most bosses are killed, a replay (called a "deathcam") of the bosses' death is shown; the episode then ends. In the version released for the Apple Macintosh, all the bosses, except the final boss, Adolf Hitler, drop a gold key which opens a door to the end of the level. Hitler was proclaimed the 15th greatest boss (video games) in history by The Phoenix (newspaper).

Despite the presence of Hitler as an episode boss, the game bears no resemblance to any actual Nazi plans or structures. Indeed, many of the level designs are highly fanciful; at least three levels heavily feature swastika-shaped room layouts and maps, going as far as having one level built entirely of a tessellation of them.

Technical implementation

To render the walls in pseudo-3D computer graphics, the game used ray casting, a special case of ray tracing. This technique sent out one ray for each column of pixels, checked if it intersected a wall, and drew texture mapping on the screen accordingly, creating a one dimensional depth buffer against which to clip the scaled sprite (computer graphics) that represented enemies, powerups, and props.

Before Wolfenstein 3D, the technology had already been used by id Software in 1991 to create Hovertank 3D and Catacomb 3D for Softdisk, albeit using only Enhanced Graphics Adapter 16-color graphics (which the game was designed to use, early in development). Other games using the Wolfenstein 3D game engine or derivatives of it were also produced, including, Blake Stone, Corridor 7, Operation Body Count, Super Noah's Ark 3D, Rise of the Triad, Shadowcaster, and Hellraiser.

According to id Software programmer John Carmack, the game's engine was inspired by a technology demo of Looking Glass Studios/Origin Systems first-person computer role-playing game, Ultima Underworld: The Stygian Abyss from 1991. Carmack claimed he could make a faster renderer. In this he was successful. The Wolfenstein engine lacks many features present in the Underworld engine, such as height changes, sloped floors and lighting, but it runs well on relatively weak hardware.

"Holo-walls" are walls created by mapmakers using a glitch in the PC version's engine. They are walls that the player can walk through, and are used in some Mod (computer gaming)#Total conversion to simulate windows that players can climb through, and hedges that players can walk through. One way of creating holo-walls is to place a dead guard in a wall.

Reception Controversy shows the level is made almost entirely of swastikas

Due to its use of Nazi symbols such as the Swastika and the anthem of the Nazi Party, Horst-Wessel-Lied, as theme music, the PC version of the game was confiscated in Germany in 1994, following a verdict by the Amtsgericht München on January 25, 1994 (Az. 2 Gs 167/94); the use of these symbols is a federal offense in Germany unless certain circumstances apply (see articles 86 StGB and 86a StGB (in German)). Similarly, the Atari Jaguar version was confiscated following a verdict by the Amtsgericht Berlin Tiergarten on December 7, 1994 (Az. 351 Gs 5509/94).

Due to concerns from Nintendo, the SNES version was modified to not include any swastikas or Nazi references; furthermore, blood was replaced with sweat to make the game seem less violent, and the attack dogs in the game were replaced by giant mutant rats. The dogs were removed due to complaints from animal-rights activists that it was immoral to have a game in which the player is required to kill dogs. Employees of id Software are quoted in The Official DOOM Player Guide about the reaction to Wolfenstein, claiming it to be ironic that it was morally acceptable to shoot human beings and rats, but not dogs. Three new weapons were added as well. The Super NES version was not as successful as the PC version. Many reviewers and Wolfenstein enthusiasts believed that the censorship of elements regarding Adolf Hitler and Nazis made the title incomplete and almost an entirely different game.

Aborted contest attempts Level 2-8 features a giant hidden "pushwall" maze consisting of 181 nearly identical 2x2 rooms. Depending on the path taken through the maze, the player is eventually led to treasure, an extra life, or a surprise encounter with Hans Grosse. One and only one correct path leads to a room containing a sign saying "Call Apogee Say Aardwolf." (In some versions there is also an extra life in this room.) This was to have been part of a contest, where the first person to find the sign and carry out its instructions would have won a prize. The actual prize was never decided upon.

However, because the first level editors and cheat programs for the game were released within days of the full version of Wolfenstein 3D, many players were able to find the sign with minimal effort, and so the contest was abandoned before it was ever officially announced. One of the discussed prize options was to be registered copies of all Apogee games for life, but the contest was scrapped before any executive decisions had been made. The maze and the sign were left in the game; a text file included with the registered version distributed by Apogee explained the story behind the "Aardwolf" sign and asked gamers not to call in and say it (many did anyway). A 1997 commercial re-release by Activision, however, removed the sign and replaced it with graphics depicting a pile of bones, evidently to remove any reference to Apogee.

After completing an episode, the player is given a three-letter code in addition to a total score and time. This was part of a high-score contest that was abandoned for similar reasons to the "Aardwolf" one; the code would have been used to verify that a player got that score legitimately, without use of cheat codes.

Ports Official version

The game was ported to the Super Nintendo Entertainment System, Atari Jaguar, Mac OS, 3DO, Apple IIGS, Acorn Archimedes, and GBA. Many of the ports had different sounds, graphics, and levels. Some didn't even use the DOS version's episode format.

Some of the ports were derived from other ports and not from the original game. Both the Atari Jaguar and the Mac versions were based on the code of the Super NES port. However, both were developed independently of one another; the Jaguar port by id Software under the cooperation of Atari and the Mac port by MacPlay (The 3DO port was also developed by this team, making it mostly identical to the Mac version). The Apple IIGS port was in turn based on the Mac port.

The Super NES version of the game is notable for being heavily censored and edited, due to the Nintendo of America's censorship policy at the time. Due to this, most of the blood in the game was replaced with sweat (save for B.J.'s face becoming progressively bloodier as health dropped), and Nazi references were removed. Adolf Hitler, who was a character in the game, had his moustache removed and was renamed "Staatmeister" as well.

In several of the ports (specifically, the Atari Jaguar, Mac, and 3DO versions) the game's Sprite (computer graphics) and textures are redrawn as 128x128 pixel sprites, rather than 64x64 pixel sprites, allowing more detail in the game's characters and objects. However, they are drawn from one angle, like the bosses, eliminating the stealth element of the game.

In the Atari Jaguar port, the status bar was removed, with only displays for health, the head of BJ, ammo, and keys. Since there was no score, the treasure added to the player's health. There was also a flamethrower, and the rocket launcher, and along with the pistol and chaingun were based on graphics from Doom (video game).

The Mac port and all derivative versions are the only ones to use authentic German voices and speech, recorded by native Germans. The other versions contain broken German phrases, with incorrect article and adjective usages, mostly stemming from the misunderstanding of the gender of the nouns.

Unlike the other ports, the Game Boy Advance port closely resembled the PC version of the game. Differences to the PC version included the removal of music and a change in the save system: the player has to complete a floor before they can save, but they can have up to 4 save games on one cartridge. It also used strong mipmapping which made objects and walls in the distance very pixellated.

Unofficial The game's popularity and historical significance has driven a large number of unofficial ports to platforms on which commercial releases were not considered, including the Amiga, Atari ST,{{cite web] 2005, [Nintendo DS, Sony PlayStation Portable, Palm OS, GP2X, Symbian, and FreeBSD.

Sequels Wolfenstein 3D was followed by several related games:



Also, a new Castle Wolfenstein game has been announced for Microsoft Windows, Xbox 360 and Playstation 3. Possibly Return to Castle Wolfenstein 2. It is currently under development by Raven Software (who also created the latest in id Software's 'Quake' series.) It is scheduled to be released some time in 2008.{{cite web|url=http://games.teamxbox.com/xbox-360/1328/Castle-Wolfenstein/|title=TeamXbox-->

Legacy Wolfenstein 3D is generally credited as being responsible for the first-person shooter craze that continues to this day. There were surprisingly few clones until Doom (video game)'s release in 1993, the most notable being ''[Rise of the Triad'' in 1994 and ''[Duke Nukem 3D'' in 1996. Most of these games were distributed via the same shareware strategy as the original. The game's success ensured that id Software quickly became a high profile Computer game developer. id's development efforts were closely watched by fans of the game, and when it released its next first-person shooter, ''Doom'', it was guaranteed a receptive audience. Rather than rely on the technology that made ''Wolfenstein'' a hit, however, ''Doom'' introduced several technological leaps over ''Wolfenstein 3D''. ''[Doom (video game)'''s technology outdid that of Wolfenstein 3D by providing different levels of height (while Wolfenstein 3D didn't have any stairs or platforms at all), a lighting system (Wolfenstein 3D only had full brightness), multiple levels of detail and characters with more detail and animation than those in its predecessor; it also added a new multiplayer mode: Deathmatch, which grew in popularity as online gaming became widespread.

Recently, a Wolfenstein 3D total conversion requiring the [ZDoom engine, but not an installation of Doom (video game), was released. This modification aims to replicate the behavior and look of the original as close as possible using the features of ZDoom. Note that the latest version on the home page requires the latest ZDoom SVN version to run.

Influences and connections Cultural :TO: BIG BAD WOLF :DE: LITTLE RED RIDING HOOD :ELIMINATE HITLER :IMPERATIVE: COMPLETE MISSION WITHIN 24 HOURS :OUT "DE," in this context, is telegraphy shorthand for "From." This music is played in levels 3-1 and 6-1.

Wolfenstein in other games

Miscellaneous

See also

References External links

Ports and remakes



Wolfenstein 3D - Wikipedia, the free encyclopedia
Wolfenstein 3D (originally Wolfenstein 3-D, commonly abbreviated to Wolf 3D) is a video game that is generally regarded as having popularized the first person shooter genre on the ...

id Software: Wolfenstein 3D and Spear of Destiny
Maybe it was the fact that people got to blow away Nazis. Maybe it was the sheer challenge of it all. For whatever reason, Wolfenstein 3D and Spear of Destiny, pioneered the ...

3D Realms Site: Wolfenstein 3D
Official site, containing shareware demo, links, link to buy the game, system requirements, and screenshots.

DOS Games Archive | Wolfenstein 3D
Ever wanted to play your favorite computer games again? Download the best MS-DOS games for free from this site (shareware and freeware)

Mr. Lowe's Wolfenstein 3D Page/Acorn and PC/nonframes
Reviews and downloads of extra levels for Wolfenstein 3-D. For PC and Acorn / Archimedes users'. Links to many other Wolfenstein 3-D sites.

Wolfenstein 3D Source Code
Download the latest files for editing the Wolfenstein 3D Source Code here. Wolfenstein 3D. Source Code . Welcome. There are few sites nowadays that have access to the files that ...

Lazyone DS Development » Wolfenstein 3D Port
I threw this in today, should be toggled with a tap of the touch screen. It will only show areas you have been and only enemies that you can see.

Wolfenstein 3D & Spear of Destiny for S60
New in 0.8.2 Fixed launcher problem on s60v1 devices (tested on 3650), save and quit now work on devices that don't have a 5-way joystick/dpad (use left softkey).

Wolfenstein 3D on Steam
Buy Wolf Pack. Includes: Wolfenstein 3D, Spear of Destiny, Return to Castle Wolfenstein

Wolfenstein 3D Page links/no frames
Reviews of extra levels for Wolfenstein 3-D. For PC and Acorn / Archimedes users'. Links to many other Wolfenstein 3-D sites.

 

Wolfenstein 3d



 
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